错误程序子程序优化

This commit is contained in:
“hsc”
2026-08-07 14:54:01 +08:00
parent 80a2cbd80b
commit 99ac3f2b8d
9 changed files with 261 additions and 149 deletions
+14 -50
View File
@@ -19,66 +19,29 @@ namespace UIShare.GlobalVariable
{
private static readonly Random _randomSeed = new Random();
#region
#region /
/// <summary>主程序 Tab 的导航状态</summary>
public ProgramNavigationState MainNav { get; } = new();
/// <summary>错误程序 Tab 的导航状态</summary>
public ProgramNavigationState ErrorNav { get; } = new();
/// <summary>
/// 子程序导航栈:记录从根程序进入子程序的路径。
/// 每个台架(ScopedContext 实例)各自维护一个独立的栈,互不干扰。
/// 根据当前选中的 Tab 返回对应的导航状态
/// </summary>
public Stack<ProgramVM> SubProgramNavigationStack { get; } = new();
private ProgramVM _currentProgram;
/// <summary>
/// 当前在 StepManager 中显示的程序(可能是根程序,也可能是某层子程序)。
/// UI 的 DataGrid 绑定此属性,而非直接绑定 Program。
/// </summary>
public ProgramVM CurrentProgram
{
get => _currentProgram;
set => SetProperty(ref _currentProgram, value);
}
private string _breadcrumbPath = "主程序";
/// <summary>
/// 面包屑导航路径,如 "主程序 > 连接流程 > 初始化"
/// </summary>
public string BreadcrumbPath
{
get => _breadcrumbPath;
set => SetProperty(ref _breadcrumbPath, value);
}
private bool _canGoBack;
/// <summary>
/// 是否可以返回上一级(导航栈不为空时为 true)
/// </summary>
public bool CanGoBack
{
get => _canGoBack;
set => SetProperty(ref _canGoBack, value);
}
public ProgramNavigationState ActiveNav =>
SelectedStepList == "错误程序" ? ErrorNav : MainNav;
/// <summary>
/// 清空导航栈,回到根程序界面
/// 重置两个 Tab 的导航栈,回到根程序
/// </summary>
public void ResetNavigation()
{
SubProgramNavigationStack.Clear();
CurrentProgram = Program;
BreadcrumbPath = "主程序";
CanGoBack = false;
MainNav.Reset(Program, "主程序");
ErrorNav.Reset(Program, "错误程序");
}
/// <summary>
/// 根据栈状态刷新 CanGoBack
/// </summary>
public void UpdateCanGoBack() => CanGoBack = SubProgramNavigationStack.Count > 0;
/// <summary>
/// 当前导航深度(0 = 根程序,1 = 第一层子程序,以此类推)
/// </summary>
public int NavigationDepth => SubProgramNavigationStack.Count;
#endregion
public ProgramVM Program { get; set; } = new();
@@ -109,6 +72,7 @@ namespace UIShare.GlobalVariable
public int DebugRandomId { get; private set; }
public ScopedContext()
{
ErrorNav.IsErrorTab = true;
lock (_randomSeed)
{
// 每次诞生一个新上下文,就在 10000 到 99999 之间随机摇一个数