Files
ACP/UIShare/GlobalVariable/ScopedContext.cs
T
2026-08-07 13:46:11 +08:00

120 lines
4.3 KiB
C#

using DeviceCommand.Base;
using MaterialDesignThemes.Wpf;
using Prism.Mvvm;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Media;
using UIShare.UIViewModel;
namespace UIShare.GlobalVariable
{
public class ScopedContext : BindableBase
{
private static readonly Random _randomSeed = new Random();
#region 子程序导航栈(台架隔离)
/// <summary>
/// 子程序导航栈:记录从根程序进入子程序的路径。
/// 每个台架(ScopedContext 实例)各自维护一个独立的栈,互不干扰。
/// </summary>
public Stack<ProgramVM> SubProgramNavigationStack { get; } = new();
private ProgramVM _currentProgram;
/// <summary>
/// 当前在 StepManager 中显示的程序(可能是根程序,也可能是某层子程序)。
/// UI 的 DataGrid 绑定此属性,而非直接绑定 Program。
/// </summary>
public ProgramVM CurrentProgram
{
get => _currentProgram;
set => SetProperty(ref _currentProgram, value);
}
private string _breadcrumbPath = "主程序";
/// <summary>
/// 面包屑导航路径,如 "主程序 > 连接流程 > 初始化"
/// </summary>
public string BreadcrumbPath
{
get => _breadcrumbPath;
set => SetProperty(ref _breadcrumbPath, value);
}
private bool _canGoBack;
/// <summary>
/// 是否可以返回上一级(导航栈不为空时为 true)
/// </summary>
public bool CanGoBack
{
get => _canGoBack;
set => SetProperty(ref _canGoBack, value);
}
/// <summary>
/// 清空导航栈,回到根程序界面
/// </summary>
public void ResetNavigation()
{
SubProgramNavigationStack.Clear();
CurrentProgram = Program;
BreadcrumbPath = "主程序";
CanGoBack = false;
}
/// <summary>
/// 根据栈状态刷新 CanGoBack
/// </summary>
public void UpdateCanGoBack() => CanGoBack = SubProgramNavigationStack.Count > 0;
/// <summary>
/// 当前导航深度(0 = 根程序,1 = 第一层子程序,以此类推)
/// </summary>
public int NavigationDepth => SubProgramNavigationStack.Count;
#endregion
public ProgramVM Program { get; set; } = new();
public String SelectedStepList { get; set; } = "主程序";
public string CurrentFilePath { get; set; }
public bool? IsStop { get; set; }
public bool SingleStep { get; set; }
public string RunState { get; set; } = "运行";
public TimeSpan RunningTime { get; set; } = TimeSpan.Zero;
public Stopwatch SW { get; set; } = new();
public bool IsTerminate { get; set; } = false;
public ObservableCollection<Assembly> Assemblies { get; set; } = new();
public PackIconKind RunIcon { get; set; } = PackIconKind.Play;
public StepVM SelectedStep { get; set; }
public ParameterVM SelectedParameter { get; set; }
public List<IBaseInterface> DeviceList { get; set; } = new();
/// <summary>
/// 日志缓冲队列:后台线程(ScopeLogDispatcher)直接入队,
/// UI 线程(DispatcherTimer)定时出队并刷新到 ObservableCollection。
/// 不走 Progress&lt;T&gt; / SynchronizationContext,避免 Post 淹没 UI 消息队列。
/// </summary>
public ConcurrentQueue<(string Message, Brush Color, int Depth)> LogBuffer { get; } = new();
// 【新增测试属性】:每个实例被 new 出来时独一无二的随机身份
// 证 ID
public int DebugRandomId { get; private set; }
public ScopedContext()
{
lock (_randomSeed)
{
// 每次诞生一个新上下文,就在 10000 到 99999 之间随机摇一个数
DebugRandomId = _randomSeed.Next(10000, 100000);
}
}
}
}