添加项目文件。

This commit is contained in:
czj
2026-06-05 10:57:09 +08:00
parent f29671b374
commit d960cb5912
166 changed files with 15996 additions and 0 deletions

463
Command/CommandSystem.cs Normal file
View File

@@ -0,0 +1,463 @@
using Common.Attributes;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
namespace Command
{
[ADPCommand]
public static class CommandSystem
{
#region
/// <summary>
/// int转化为double
/// </summary>
/// <param name="Param1">传入值:整型数值</param>
/// <example>Param1:40 返回值40</example>
/// <returns></returns>
public static double Int_ConvertTo_Double(int Param1)
{
return Convert.ToDouble(Param1);
}
/// <summary>
/// double转化为Int16
/// </summary>
/// <param name="Param1">传入值:实数数值</param>
/// <example>Param1:4 返回值4</example>
/// <example>Param1:4.67 返回值4</example>
/// <returns></returns>
public static Int16 Double_ConvertTo_Int16(double Param1)
{
Int16 Value = Convert.ToInt16(Param1);
return Value;
}
/// <summary>
/// double转化为int,即Int32
/// </summary>
/// <param name="Param1">传入值:实数数值</param>
/// <example>Param1:4 返回值4</example>
/// <example>Param1:4.67 返回值4</example>
/// <returns></returns>
public static int Double_ConvertTo_Int(double Param1)
{
int Value = Convert.ToInt32(Param1);
return Value;
}
/// <summary>
/// double转化为Int64
/// </summary>
/// <param name="Param1">传入值:实数数值</param>
/// <example>Param1:4 返回值4</example>
/// <example>Param1:4.67 返回值4</example>
/// <returns></returns>
public static Int64 Double_ConvertTo_Int64(double Param1)
{
Int64 Value = Convert.ToInt64(Param1);
return Value;
}
/// <summary>
/// float转化为double
/// </summary>
/// <param name="Param1">传入值:浮点数值</param>
/// <example>Param1:4.0 返回值4</example>
/// <example>Param1:4.2 返回值4.2</example>
/// <returns></returns>
public static double Float_ConvertTo_Double(float Param1)
{
double Value = Convert.ToDouble(Param1);
return Value;
}
/// <summary>
/// 判断string转化为int转换成功返回 true失败返回 false
/// </summary>
/// <param name="Param1">传入值:字符串</param>
/// <example>Param1:"2" 返回值true</example>
/// <example>Param1:"abc" 返回值false</example>
/// <returns></returns>
public static bool BoolString_ConvertTo_Int(string Param1)
{
bool Value = int.TryParse(Param1, out int intValue);
return Value;
}
/// <summary>
/// string转化为int
/// </summary>
/// <param name="Param1">传入值:字符串</param>
/// <example>Param1:"2" 返回值2</example>
/// <returns></returns>
public static int String_ConvertTo_Int(string Param1)
{
int Value = Convert.ToInt32(Param1);
return Value;
}
/// <summary>
/// int转化为string
/// </summary>
/// <param name="Param1">传入值:整型数值</param>
/// <example>Param1:2 返回值:"2"</example>
/// <returns></returns>
public static string Int_ConvertTo_String(int Param1)
{
string Value = Convert.ToString(Param1);
return Value;
}
/// <summary>
/// 判断string转化为double转换成功返回 true失败返回 false
/// </summary>
/// <param name="Param1">传入值:字符串</param>
/// <example>Param1:"2" 返回值true</example>
/// <example>Param1:"2.1" 返回值true</example>
/// <example>Param1:"abc" 返回值false</example>
/// <returns></returns>
public static bool BoolString_ConvertTo_Double(string Param1)
{
bool Value = double.TryParse(Param1, out double intValue);
return Value;
}
/// <summary>
/// string转化为double
/// </summary>
/// <param name="Param1">传入值:字符串</param>
/// <example>Param1:"2" 返回值2</example>
/// <example>Param1:"2.1" 返回值2.1</example>
/// <returns></returns>
public static double String_ConvertTo_Double(string Param1)
{
double Value = Convert.ToDouble(Param1);
return Value;
}
/// <summary>
/// double转化为string
/// </summary>
/// <param name="Param1">传入值:实数数值</param>
/// <example>Param1:2 返回值:"2"</example>
/// <example>Param1:2.1 返回值:"2.1"</example>
/// <returns></returns>
public static string Double_ConvertTo_String(double Param1)
{
string Value = Convert.ToString(Param1);
return Value;
}
/// <summary>
/// float转化为string
/// </summary>
/// <param name="Param1">传入值:浮点数值</param>
/// <example>Param1:2.0 返回值:"2.0"</example>
/// <example>Param1:2.1 返回值:"2.1"</example>
/// <returns></returns>
public static string Float_ConvertTo_String(float Param1)
{
string Value = Convert.ToString(Param1);
return Value;
}
/// <summary>
/// 判断string转化为datetime转换成功返回 true失败返回 false
/// </summary>
/// <param name="Param1">传入值:时间字符串</param>
/// <example>Param1:"2025-08-14" 返回值true</example>
/// <example>Param1:"2025-08-14 13:14:15" 返回值true</example>
/// <example>Param1:"abc" 返回值false</example>
/// <returns></returns>
public static bool BoolString_ConvertTo_Datetime(string Param1)
{
bool Value = DateTime.TryParse(Param1, out DateTime DateTimeValue);
return Value;
}
/// <summary>
/// string转化为datetime
/// </summary>
/// <param name="Param1">传入值:时间字符串</param>
/// <example>Param1:"2025-08-14" 返回值2025/8/14 0:00:00</example>
/// <example>Param1:"2025-08-14 13:14:15" 返回值2025/8/14 13:14:15</example>
/// <returns></returns>
public static DateTime String_ConvertTo_Datetime(string Param1)
{
DateTime Value = Convert.ToDateTime(Param1);
return Value;
}
/// <summary>
/// datetime转化为string
/// </summary>
/// <param name="Param1">传入值:时间</param>
/// <example>Param1:2025/8/14 13:14:15 返回值:"2025/08/14 13:14:15"</example>
/// <returns></returns>
public static string Datetime_ConvertTo_String1(DateTime Param1)
{
string Value = Convert.ToString(Param1);
return Value;
}
/// <summary>
/// datetime转化为string
/// </summary>
/// <param name="Param1">传入值:时间</param>
/// <param name="DateTimeFormat">传入值:字符串时间格式</param>
/// <example>Param1:2025/8/14 13:14:15 DateTimeFormat:"yyyy-MM-dd" 返回值:"2025-08-14"</example>
/// <example>Param1:2025/8/14 13:14:15 DateTimeFormat:"yyyy-MM-dd hh:mm:ss" 返回值:"2025-08-14 01:14:15"</example>
/// <example>Param1:2025/8/14 13:14:15 DateTimeFormat:"yyyy-MM-dd HH:mm:ss" 返回值:"2025-08-14 13:14:15"</example>
/// <example>Param1:2025/8/14 13:14:15 DateTimeFormat:"yyyyMMdd" 返回值:"20250814"</example>
/// <returns></returns>
public static string Datetime_ConvertTo_String2(DateTime Param1,string DateTimeFormat)
{
string Value = Param1.ToString(DateTimeFormat);
return Value;
}
/// <summary>
/// bool转化为string
/// </summary>
/// <param name="Param1">传入值:布尔值</param>
/// <example>Param1:true 返回值:"true"</example>
/// <example>Param1:false 返回值:"false"</example>
/// <returns></returns>
public static string Bool_ConvertTo_String(bool Param1)
{
string Value = Convert.ToString(Param1);
return Value;
}
/// <summary>
/// string转化为bool
/// </summary>
/// <param name="Param1">传入值:字符串</param>
/// <example>Param1:"true" 返回值true</example>
/// <example>Param1:"false" 返回值false</example>
/// <example>Param1:"abc" 返回值false</example>
/// <returns></returns>
public static bool String_ConvertTo_Bool(string Param1)
{
bool Value = bool.TryParse(Param1, out bool boolValue);
return Value;
}
/// <summary>
/// 将无符号整型转换为整型
/// </summary>
/// <param name="u"></param>
/// <returns></returns>
public static int Uint_ConvertTo_Int(uint u)
{
return (int)u;
}
/// <summary>
/// 将对象转换为字符串
/// </summary>
/// <param name="obj"></param>
/// <returns></returns>
public static string Object_ConvertTo_String(object obj)
{
return Convert.ToString(obj);
}
/// <summary>
/// 将字符串内容转换为byte
/// </summary>
/// <param name="s">要转换的内容</param>
/// <returns></returns>
public static byte String_ConvertTo_Byte(string s)
{
return Convert.ToByte(s);
}
/// <summary>
/// 转换为short(int16)
/// </summary>
/// <param name="s">要转换的内容</param>
/// <returns></returns>
public static short String_ConvertTo_Short(string s)
{
return Convert.ToInt16(s);
}
/// <summary>
/// 将字符串转换为无符号整数。
/// </summary>
/// <param name="s">要转换的字符串。</param>
/// <returns>转换后的无符号整数。</returns>
public static uint String_ConvertTo_Uint(string s)
{
return Convert.ToUInt32(s);
}
/// <summary>
/// 将指定进制的字符串转换为整数。
/// </summary>
/// <param name="s">要转换的字符串。</param>
/// <param name="XRadix">源字符串的进制。只能为2,8,10,16</param>
/// <returns>转换后的整数。</returns>
public static int XRadixString_ConvertTo_Int(string s, int XRadix)
{
return Convert.ToInt32(s, XRadix);
}
#endregion
#region
/// <summary>
/// 执行整数的异或操作。
/// </summary>
/// <param name="a">第一个整数。</param>
/// <param name="b">第二个整数。</param>
/// <returns>异或操作结果。</returns>
public static int XOR(int a, int b)
{
return a ^ b;
}
/// <summary>
/// 执行整数的位或操作。
/// </summary>
/// <param name="a">第一个整数。</param>
/// <param name="b">第二个整数。</param>
/// <returns>位或操作结果。</returns>
public static int BitwiseOR(int a, int b)
{
return a | b;
}
/// <summary>
/// 执行整数的位与操作。
/// </summary>
/// <param name="a">第一个整数。</param>
/// <param name="b">第二个整数。</param>
/// <returns>位与操作结果。</returns>
public static int BitwiseAND(int a, int b)
{
return a & b;
}
/// <summary>
/// 将整数向左移动指定位数。
/// </summary>
/// <param name="a">要移动的整数。</param>
/// <param name="BitwiseLeftShift">左移的位数。</param>
/// <returns>移动后的结果。</returns>
public static int LeftShift(int a, int BitwiseLeftShift)
{
return a << BitwiseLeftShift;
}
/// <summary>
/// 将整数向右移动指定位数。
/// </summary>
/// <param name="a">要移动的整数。</param>
/// <param name="BitwiseRightShift">右移的位数。</param>
/// <returns>移动后的结果。</returns>
public static int RightShift(int a, int BitwiseRightShift)
{
return a >> BitwiseRightShift;
}
/// <summary>
/// 执行逻辑或操作。
/// </summary>
/// <param name="a">第一个逻辑值。</param>
/// <param name="b">第二个逻辑值。</param>
/// <returns>逻辑或操作结果。</returns>
public static bool LogicalOR(bool a, bool b)
{
return a || b;
}
/// <summary>
/// 执行逻辑与操作。
/// </summary>
/// <param name="a">第一个逻辑值。</param>
/// <param name="b">第二个逻辑值。</param>
/// <returns>逻辑与操作结果。</returns>
public static bool LogicalAND(bool a, bool b)
{
return a && b;
}
/// <summary>
/// 将字节的高低位对调。
/// </summary>
/// <param name="b">要对调的字节。</param>
/// <returns>对调后的字节。</returns>
public static byte ByteHighAndLowBitSwap(byte b)
{
return (byte)(((b & 0x0F) << 4) | ((b & 0xF0) >> 4));
}
/// <summary>
/// 翻转字节数组中的元素顺序。
/// </summary>
/// <param name="b">要翻转的字节数组。</param>
/// <returns>翻转后的字节数组。</returns>
public static byte[] ByteArrayReverse(byte[] b)
{
return b.Reverse().ToArray();
}
/// <summary>
/// 将当前线程挂起指定的时间。
/// </summary>
/// <param name="time">要延时的时间,以毫秒为单位。</param>
public static void Delay_ms(int time)
{
Thread.Sleep(time);
}
/// <summary>
/// 将当前线程挂起指定的时间。
/// </summary>
/// <param name="time">要延时的时间,以秒为单位。</param>
public static void Delay_s(int time)
{
Thread.Sleep(time * 1000);
}
/// <summary>
/// 将当前线程挂起指定的时间。
/// </summary>
/// <param name="time">要延时的时间,以分钟为单位。</param>
public static void Delay_min(int time)
{
Thread.Sleep(time * 1000 * 60);
}
/// <summary>
/// 将当前线程挂起指定的时间。
/// </summary>
/// <param name="time">要延时的时间,以小时为单位。</param>
public static void Delay_hour(int time)
{
Thread.Sleep(time * 1000 * 60 * 60);
}
/// <summary>
/// 将当前线程挂起指定的时间。
/// </summary>
/// <param name="time">要延时的时间,以天为单位。</param>
public static void Delay_day(int time)
{
Thread.Sleep(time * 1000 * 60 * 60 * 24);
}
#endregion
#region
#endregion
}
}