using Logger;
using System;
using System.Collections.Concurrent;
using System.Windows.Media;
namespace UIShare.GlobalVariable
{
///
/// 作用域日志分发器:根据显式传入的 scope 参数把日志路由到对应
/// ,实现每个台架/作用域拥有独立 LogArea。
/// 直接写入 ConcurrentQueue,不走 Progress<T> / SynchronizationContext,避免 UI 线程压力。
///
public class ScopeLogDispatcher : IProgress<(string scope, string message, string color, int depth)>
{
private readonly GlobalInfo _globalInfo;
/// Brush 缓存,避免每次都 new BrushConverter
private static readonly ConcurrentDictionary _brushCache = new();
public ScopeLogDispatcher(GlobalInfo globalInfo)
{
_globalInfo = globalInfo ?? throw new ArgumentNullException(nameof(globalInfo));
}
public void Report((string scope, string message, string color, int depth) value)
{
var scope = value.scope;
if (string.IsNullOrEmpty(scope)) return;
if (!_globalInfo.ContextDic.TryGetValue(scope, out var context)) return;
Brush brush = _brushCache.GetOrAdd(value.color, color =>
{
try
{
return (Brush)new BrushConverter().ConvertFromString(color);
}
catch
{
return Brushes.Black;
}
});
// 直接入队到后台线程安全的 ConcurrentQueue,不走 SynchronizationContext
context.LogBuffer.Enqueue((value.message, brush, value.depth));
}
}
}