49 lines
1.7 KiB
C#
49 lines
1.7 KiB
C#
using Logger;
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using System;
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using System.Collections.Concurrent;
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using System.Windows.Media;
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namespace UIShare.GlobalVariable
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{
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/// <summary>
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/// 作用域日志分发器:根据显式传入的 scope 参数把日志路由到对应
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/// <see cref="ScopedContext.LogBuffer"/>,实现每个台架/作用域拥有独立 LogArea。
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/// 直接写入 ConcurrentQueue,不走 Progress<T> / SynchronizationContext,避免 UI 线程压力。
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/// </summary>
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public class ScopeLogDispatcher : IProgress<(string scope, string message, string color, int depth)>
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{
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private readonly GlobalInfo _globalInfo;
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/// <summary>Brush 缓存,避免每次都 new BrushConverter</summary>
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private static readonly ConcurrentDictionary<string, Brush> _brushCache = new();
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public ScopeLogDispatcher(GlobalInfo globalInfo)
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{
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_globalInfo = globalInfo ?? throw new ArgumentNullException(nameof(globalInfo));
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}
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public void Report((string scope, string message, string color, int depth) value)
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{
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var scope = value.scope;
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if (string.IsNullOrEmpty(scope)) return;
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if (!_globalInfo.ContextDic.TryGetValue(scope, out var context)) return;
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Brush brush = _brushCache.GetOrAdd(value.color, color =>
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{
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try
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{
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return (Brush)new BrushConverter().ConvertFromString(color);
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}
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catch
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{
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return Brushes.Black;
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}
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});
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// 直接入队到后台线程安全的 ConcurrentQueue,不走 SynchronizationContext
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context.LogBuffer.Enqueue((value.message, brush, value.depth));
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}
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}
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}
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