82 lines
2.4 KiB
C#
82 lines
2.4 KiB
C#
using UIShare.GlobalVariable;
|
||
using Logger;
|
||
using Prism.Mvvm;
|
||
using System.Collections.ObjectModel;
|
||
using System.Reflection;
|
||
using System.Windows;
|
||
using System.Windows.Input;
|
||
using System.Windows.Media;
|
||
using System.Windows.Threading;
|
||
using UIShare.ViewModelBase;
|
||
|
||
namespace TestingModule.ViewModels
|
||
{
|
||
public class LogAreaViewModel : NavigateViewModelBase, IDisposable
|
||
{
|
||
// 日志集合
|
||
private ObservableCollection<LogItem> _logs = new();
|
||
|
||
public ObservableCollection<LogItem> Logs
|
||
{
|
||
get => _logs;
|
||
set => SetProperty(ref _logs, value);
|
||
}
|
||
public ICommand ClearLogCommand { get; set; }
|
||
|
||
public LogAreaViewModel(IContainerProvider containerProvider) : base(containerProvider)
|
||
{
|
||
ClearLogCommand = new DelegateCommand(ClearLog);
|
||
|
||
// 2. 保持原有逻辑,但请确保在 Dispose 中对其进行清理
|
||
LoggerHelper.Progress = new System.Progress<(string message, string color, int depth)>(
|
||
log =>
|
||
{
|
||
// 增加防御性代码:防止进入销毁流程时异步回调引发空引用异常
|
||
if (Logs == null) return;
|
||
|
||
var brush = (Brush)new BrushConverter().ConvertFromString(log.color);
|
||
Logs.Add(new LogItem(log.message, brush, log.depth));
|
||
});
|
||
}
|
||
|
||
private void ClearLog()
|
||
{
|
||
Logs?.Clear();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 完善后的资源释放方法
|
||
/// </summary>
|
||
public void Dispose()
|
||
{
|
||
try
|
||
{
|
||
LoggerHelper.Progress = null!;
|
||
if (Logs != null)
|
||
{
|
||
Logs.Clear();
|
||
Logs = null!;
|
||
}
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Logger.LoggerHelper.ErrorWithNotify($"释放日志组件(LogAreaViewModel)资源失败: {ex.Message}");
|
||
}
|
||
}
|
||
}
|
||
|
||
// 日志条目类
|
||
public class LogItem
|
||
{
|
||
public string Message { get; set; }
|
||
public Brush Color { get; set; } = Brushes.Black;
|
||
public int Depth { get; set; }
|
||
public LogItem(string message, Brush color, int depth = 0)
|
||
{
|
||
Message = new string(' ', depth * 20) + message;
|
||
Color = color;
|
||
Depth = depth;
|
||
}
|
||
}
|
||
}
|