using Common.Attributes; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace Command { [BOBCommand] public static class Delay { /// /// 等待_毫秒 /// /// /// /// public static async Task Delay_ms(int millisecond, CancellationToken ct) { await Task.Delay(millisecond, ct); } /// /// 等待_秒 /// /// /// /// public static async Task Delay_s(float second, CancellationToken ct) { await Task.Delay((int)second * 1000, ct); } /// /// 等待_分钟 /// /// /// /// public static async Task Delay_m(float minnute, CancellationToken ct) { await Task.Delay((int)minnute * 60 * 1000, ct); } /// /// 等待_小时 /// /// /// /// public static async Task Delay_h(float minnute, CancellationToken ct) { await Task.Delay((int)minnute * 60 * 1000, ct); } } }