添加项目文件。
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227
DeviceCommand/Base/Serial_Port.cs
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227
DeviceCommand/Base/Serial_Port.cs
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using Model.Models;
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using System;
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using System.IO;
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using System.IO.Ports;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace DeviceCommand.Base
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{
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public class Serial_Port : ISerialPort, IDisposable
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{
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public string PortName { get; set; } = "COM1";
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public int BaudRate { get; set; } = 9600;
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public int DataBits { get; set; } = 8;
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public StopBits StopBits { get; set; } = StopBits.One;
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public Parity Parity { get; set; } = Parity.None;
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public int ReadTimeout { get; set; } = 3000;
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public int WriteTimeout { get; set; } = 3000;
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private SerialPort _serialPort;
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public bool IsConnected => _serialPort?.IsOpen ?? false;
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protected readonly SemaphoreSlim commLock = new(1, 1);
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public Serial_Port()
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{
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_serialPort = new SerialPort();
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}
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/// <summary>
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/// 通过 <see cref="SerialPortConfig"/> 一次性配置串口通信参数。
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/// </summary>
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public Serial_Port(SerialPortConfig config) : this()
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{
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if (config == null) return;
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ConfigureDevice(config.PortName, config.BaudRate, config.DataBits, config.StopBits, config.Parity, config.ReadTimeout, config.WriteTimeout);
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}
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public void ConfigureDevice(string portName, int baudRate, int dataBits = 8, StopBits stopBits = StopBits.One, Parity parity = Parity.None, int readTimeout = 3000, int writeTimeout = 3000)
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{
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PortName = portName;
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BaudRate = baudRate;
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DataBits = dataBits;
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StopBits = stopBits;
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Parity = parity;
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ReadTimeout = readTimeout;
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WriteTimeout = writeTimeout;
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}
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public virtual async Task<bool> ConnectAsync(CancellationToken ct = default)
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{
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await commLock.WaitAsync(ct);
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try
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{
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if (_serialPort.IsOpen) _serialPort.Close();
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_serialPort.PortName = PortName;
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_serialPort.BaudRate = BaudRate;
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_serialPort.DataBits = DataBits;
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_serialPort.StopBits = StopBits;
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_serialPort.Parity = Parity;
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// 允许底层保留默认设置,控制权交给外层 WaitAsync
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_serialPort.ReadTimeout = SerialPort.InfiniteTimeout;
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_serialPort.WriteTimeout = SerialPort.InfiniteTimeout;
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_serialPort.Open();
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return true;
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}
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finally
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{
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commLock.Release();
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}
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}
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public virtual void Close()
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{
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if (_serialPort?.IsOpen == true) _serialPort.Close();
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}
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private async Task LoglessSendAsync(string data, CancellationToken ct)
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{
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if (!_serialPort.IsOpen) throw new InvalidOperationException("串口未打开。");
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byte[] bytes = Encoding.UTF8.GetBytes(data);
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try
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{
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if (WriteTimeout > 0)
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{
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// 核心修改:使用 WaitAsync 精准控制写入超时
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await _serialPort.BaseStream.WriteAsync(bytes, 0, bytes.Length, ct)
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.WaitAsync(TimeSpan.FromMilliseconds(WriteTimeout), ct)
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.ConfigureAwait(false);
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}
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else
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{
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await _serialPort.BaseStream.WriteAsync(bytes, 0, bytes.Length, ct).ConfigureAwait(false);
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}
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}
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catch (TimeoutException ex)
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{
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throw new TimeoutException($"串口写入数据超时({WriteTimeout} ms)", ex);
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}
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}
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public async Task SendAsync(string data, CancellationToken ct = default)
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{
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await commLock.WaitAsync(ct);
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try
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{
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await LoglessSendAsync(data, ct);
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}
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finally
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{
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commLock.Release();
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}
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}
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private async Task<string> LoglessReadAsync(string delimiter, CancellationToken ct)
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{
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if (!_serialPort.IsOpen) throw new InvalidOperationException("串口未打开。");
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delimiter ??= "\n";
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var sb = new StringBuilder();
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byte[] buffer = new byte[1024];
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try
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{
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while (true)
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{
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ct.ThrowIfCancellationRequested();
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int bytesRead;
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if (ReadTimeout > 0)
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{
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// 核心修改:使用 WaitAsync 精准控制单次异步读取超时
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bytesRead = await _serialPort.BaseStream.ReadAsync(buffer, 0, buffer.Length, ct)
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.WaitAsync(TimeSpan.FromMilliseconds(ReadTimeout), ct)
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.ConfigureAwait(false);
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}
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else
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{
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bytesRead = await _serialPort.BaseStream.ReadAsync(buffer, 0, buffer.Length, ct).ConfigureAwait(false);
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}
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if (bytesRead == 0) continue;
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sb.Append(Encoding.UTF8.GetString(buffer, 0, bytesRead));
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string currentText = sb.ToString();
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int index = currentText.IndexOf(delimiter, StringComparison.Ordinal);
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if (index >= 0)
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{
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return currentText.Substring(0, index).Trim();
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}
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}
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}
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catch (TimeoutException ex)
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{
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// 关键防污染策略:串口发生命令错、超时不响应时,WaitAsync 会立功捕获异常
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// 我们直接清空串口驱动内部的输入缓冲区,把残余垃圾数据物理抹除,确保下一条指令安全、不掉线
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ClearHardwareBuffer();
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throw new TimeoutException($"串口读取超时(未收到结束符 '{delimiter}'),等待时间:{ReadTimeout} ms", ex);
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}
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}
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public async Task<string> ReadAsync(string delimiter = "\n", CancellationToken ct = default)
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{
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await commLock.WaitAsync(ct);
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try
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{
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return await LoglessReadAsync(delimiter, ct);
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}
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finally
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{
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commLock.Release();
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}
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}
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public async Task<string> WriteReadAsync(string command, string delimiter = "\n", CancellationToken ct = default)
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{
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await commLock.WaitAsync(ct);
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try
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{
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// 发送新命令前先冲洗一下缓冲区,双重保险
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ClearHardwareBuffer();
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await LoglessSendAsync(command, ct);
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return await LoglessReadAsync(delimiter, ct);
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}
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finally
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{
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commLock.Release();
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}
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}
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/// <summary>
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/// 物理强制清空串口驱动层及软件层的缓冲区
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/// </summary>
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private void ClearHardwareBuffer()
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{
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try
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{
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if (_serialPort?.IsOpen == true)
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{
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_serialPort.DiscardInBuffer(); // 清空硬件接收缓冲区
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_serialPort.DiscardOutBuffer(); // 清空硬件发送缓冲区
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}
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}
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catch
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{
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// 忽略清理异常
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}
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}
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public void Dispose()
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{
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if (_serialPort != null)
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{
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if (_serialPort.IsOpen) _serialPort.Close();
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_serialPort.Dispose();
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}
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commLock?.Dispose();
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}
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}
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}
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